Intel Shows Off at Developer Forum - Gaming to Drool For?

Intel's first quad-core chips are intended at gamers. What kind of performance you’ll get from them, presuming the game is set up to handle multi-threading is question yet to be answered. For instance take Remedy's "Alan Wake" that was displayed at the Intel show.

Markus Maki, Remedy's director of development, stated that the game is created to send tasks to various cores. One thread handles the main game action, one simulates the physics of game objects, and one prepares terrain information for the graphics chip to render. Each of these threads can go to an individual core. The 4th core could occupy itself with stuff like playing sound and gathering data from a DVD.

About looks, "spellbound" in the words of people who have used it. The company had a 30-person team working on this project; coming from Finland and took around 40,000 pictures of that part of the United States to get the right feel.

However it’s just a beginning. With the game's graphics, you can see very high bright and shadowy pictures in the same frame. The team brilliantly used the lighting and other features to modify and set the mood of the game. But that's not all; about the motion; in the demonstration, a tornado was thrown at a small town and controlled like a weapon. It was brilliant in all the aspects such as physics modeling; cars, trailers, and flimsy buildings being thrown in the air at the same time tires coming from the sky. Still action pictures are not posted, but one can check out some screen shots of the game.

How quad core processors effect on gaming experience? With separate cores dedicated to divide parts of the game, the action can run a much smoother and lot more realistically. Boring, ambient characters can take on lives of their own. Quad core processors can even be much better at rendering the explosions gamers love so much. Imagine a game in which 60,000 pieces of flying debris from an explosion could be accurately rendered.