CityEngine is a standalone software that provides authority users in diversion, architecture, urbanised intellection, GIS and generalised 3D proportion production with a single conceptual system and modeling whitener for the efficacious beginning of 3D cities and buildings.

The *** highlights of CityEngine include:

GIS/CAD Data Support
CityEngine supports industry-standard formats such as ESRI Shapefile to DXF which permits to import/export any geo-spatial/vector collection such as parcels, structure footprints with discretionary attributes, or origin information to make street networks.

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Dynamic City Layouts
An intuitive toolset is given to interactively organisation, edit and qualify cityfied layouts consisting of (upcurved) streets, blocks and parcels. Street intellection or conceal subdivision is regimented via parametric interfaces, gift immediate seeable feedback.

Rule-based Modeling Core
Procedural moulding established on CGA rules gives oceanic hypotheses to suppress magnitude, geometry assets, proportions, or texturing of buildings or streets on a city-wide measure. You can show your own rules using your own textures/models in the node- or text-based dominance editor.

Map-Controlled City Modeling
Any constant of the buildings and streets can be disciplined globally via picture maps (for instance the building heights or the landuse-mix). This permits for nonrational metropolis modeling and intelligent changes on a city-wide leaf. Furthermore, terrains can be imported, aligned, and exported.

Industry-Standard 3D Formats
CityEngine supports Collada, Autodesk® FBX®, 3DS, Wavefront OBJ and e-on software's Vue, which yield for perfect 3D information work. FBX® and Collada sustenance asset instancing, double UV-sets, grouping and binary coding. Furthermore, scenes can also be exported to RenderMan® RIB or mental ray® MI change. Textures can be equanimous during (raft) export.