Blender contains a multi-track audio sequencing toolbox. You can add WAV files from your hard disk as a file, or as encoded within a movie, and mix them using an IPO curve as a volume control.
Mode: Video Sequence Editor Hotkey: Shift+A
Menu: Add-->Audio (RAM) or Add-->Audio HD Audio-RAM loads a file into memory and plays it from there. You can only load stand-alone WAV files. Audio-HD plays the sound back from the hard disk and hence does not take up memory. With Audio-HD, you can load stand-alone WAV f.LIes as well as audio tracks from movies.
![]()
For both, a green audio strip will be created. With Audio RAM, a waveform is created that shows you the waveform inside the green strip, scaled to the height of the green strip. Since Audio-RAM f.LIes are read into memory, changing the audio file will not affect playback, and you will have to reopen the file so that Blender rereads the file.



Reply With Quote
Copyright Techfuels
Bookmarks