There's only actually single type of game these arcade sticks are good for, and that's a good old-school 2D brawler.

So when the MaxFighter twisted up at CVG, we beat out SNK Vs Capcom and provide the heavy controller a good beating.

When it comes to features, it has the lot an arcade stick wants - the big slam-able buttons, the in chunks joystick and the typical turbo mode that registers the holding of a button as a quick beating. Have turbo features still been helpful?

It's shaped pretty satisfactorily too, with two increase segment sort of like the Microsoft Natural Keyboard range, that supports your hands satisfactorily.