Thus, the new development on the name 3DMark 11 will hear and respond specifically to latest technologies in DX11 graphics cards, the "11" in the title refers not to the date of the scheduled publication, but to focus on the development of benchmarks, which lies on DirectX 11.

Futuremark 3DMark 11 in the development of the focus entirely on DirectX 11 features and their integration into the latest generation of its own benchmark home tessellation, Depth of Field, Volumetric Lighting, DirectCompute and multi-threading are the key points that will be incorporated into the new engine. The tessellation technique is used for image enhancement in 3D-scenes, today's video games, and soon in 3DMark here, the fixed number of polygons in a scene is

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extended so that the representation is given more Realismus. The calculation of these additional dynamic information and then rendering takes over the GPU and performs these operations independently by tessellation with appropriate activation.

Depth-of-field is a post-processing technology that will provide enhanced spatial a scene, the focus of the recording is on a particular object in the foreground while the background is shown selectively blurred. The 3DMark 11 tech demo also shows the possible production of the bokeh effect, in photography certain subjects like the background is intentionally blurred to minimize the distraction from the main subject of the beholder.

Microsoft DirectX Compute is a DX11 API, the general-purpose computing on GPUs under Windows Vista and Windows 7 possible, this allows massive parallel processing power of GPUs to be used for non-graphical calculations. In current games are using the GPU often physical calculations, post-processing effects or complex AI calculations are performed, in the "Deep Sea" tech demo of 3DMark 11 can be produced with DirectCompute image-enhancing effects.