To smoothen the texture at a particular point, a sample of values of the texels around the point is taken. This process is called Bilinear Filtering, and is used to arrive at values within one mipmap.
To smoothen the texture at a particular point, a sample of values of the texels around the point is taken. This process is called Bilinear Filtering, and is used to arrive at values within one mipmap.
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