Graphics Processor: ATI Radeon HD 2400Pro
Memory Installed: 512MB GDDR3
Interface: PCI Express x16
180 million transistors on 65nm fabrication process
64-bit memory interface
Unified Superscalar Shader Architecture
40 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 16 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative vertex/texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture & Z/stencil cache designs
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
Lossless Z & stencil compression
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Full support for Microsoft DirectX 10
Shader Model 4.0

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