Specifications
Graphics Processor: ATI Radeon HD 2600Pro
Memory Installed: 256MB GDDR3
Interface: PCI Express x16
390 million transistors on 65nm fabrication process
128-bit DDR2/GDDR3/GDDR4 memory interface
Ring Bus Memory Controller
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 40 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Full support for Microsoft DirectX 10.0
Fully distributed design with 256-bit internal ring bus for memory reads and writes
Unified Superscalar Shader Architecture
120 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Shader Model 4.0
Geometry Shaders
Stream Output
Integer and Bitwise Operations
Alpha to Coverage
Constant Buffers
State Objects
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