To this point, most of the Radeon HD 6000-series cards employ a subtle (but notable) architectural tuning up from the 5000-series days, so we anticipate these novel patterns to be closely associated to their predecessors. Let’s assure how the Turks GPU stacks up:This is some other offspring of the Barts graphics CPU brought in in the Radeon HD 6800 series, which itself was an development of Cypress. This 1 is scaled down to 6 SIMD engines, though.
Each engine is related with 4 texture units and is wrote of sixteen thread CPU, with five stream processing units (ALUs) per thread CPU. In the case of Turks, that constructs for a grand entire of twenty-four texture units and 480 ALUs. 2 sixty-four-bit storage controllers deliver an aggregate 128-bit storage interface, and some render back-ends host 4 color ROPs, totaling 8.Turks sports the like characteristics detected across the total Radeon 6000 line: bettered tessellation functioning, Eyefinity sweetenings (these particular models defend up to 4 screens), and Blu-ray 3D decode acceleration.
At least for immediately, you'll detect this GPU in 2 specific configurations: Radeon HD 6570 and 6670. Let’s conceive where they sit in the grand scheme of things:From this chart, it's especially clear that Radeon HD 6570 and 6670 are simple evolutionary stages from Radeon hard disk repel 5570 and 5670. Though those cards share the like spec per SIMD engine, the novel patterns sports 6 (instead of 5), resulting in 80 more ALUs and 4 more texture units.
The Radeon HD 5570 and 6570 share the like clock rates; Radeon HD 6670 acquires a 25 MHz core boost over the 5670. As a result, we anticipate the Turks-equipped cards to establish a lead over their predecessors when it arrives to functioning, still if the advantage isn't particularly declared, given the identical ROP count and 128-bit storage interface.
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