After disputes over ownership of a closed physical engine from nVidia, known as PhysX, AMD has officially announced an initiative to expand the use of game physics with the physical engine Bullet Physics of open source.
nVidia PhysX used mainly as a marketing tool since 2008, making it his property. If the user wants on his computer was used PhysX, it needs to purchase decision nVidia. As a result, this engine has not received wide acceptance among developers of computer games, to be honest, it is used only in a few games. The recent decision to turn off nVidia PhysX, when the GPU is used with the nVidia GPU ATI Radeon, even more angered both developers and many amateurs play, who bought a graphics card to nVidia chip, only to support PhysX. The developers talk about the need for a physical engine open source, which can be used on any GPU, which will lead to widespread game physics.
That's what AMD is trying to do with industry standards, such as OpenCL, DirectX and Bullet Physics. This will handle realistic physics, not only on chips from AMD and nVidia, but also on other hardware platforms, such as game consoles.
Bullet Physics, the development of the company Pixelux, is currently the third most popular physical library after PhysX and Havok. Still not clear how the Bullet correlated with PhysX and Havok in terms of opportunities, although the schedule Bullet often used for creating and viewing movies. Be that as it may, the initiative for large-scale introduction engine open source can bring physics and modeling of high-level in the main segment. Many users will be able to enjoy the benefits of high-quality game graphics regardless of what equipment they own. And it also encourages developers to be confident that they have created the physical effects will be properly displayed on any platform.



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