The Khronos Group industry consortium behind the OpenGL technology, this first version of his work on the WebGL. Documents as the basis for finalizing this version of OpenGL thought as a standard for Internet browsers. Finally, not all browsers, Internet Explorer is currently excluded from this technology because Microsoft does not support the Khronos Group for the benefit of owners and 3D technologies including Direct3D.
But then, WebGL, what's that? You will not be surprised to learn that it contains all of the foundations of 3D Canvas, former codename for this project. And these technologies define the use of calculations on the graphics card to use the Internet browser through the exploitation of JavaScript code. What view, Internet, scenes and receiving modules of 3D effects without having to install any plugin, which may prejudice the functions proposed by Flash or Silverlight.
The developers of Firefox and those of the Webkit rendering engine used by Chrome and Safari have access for some time in the work of the Khronos Group WebGL around. Thus, a few demos were made, including one on Nokia N900, the Nokia smartphone running the mobile version of Firefox. Many developers can now get involved in the evolution of WebGL. For the project, "Participation in the Web community is essential so that WebGL moving in the right direction. And although it will be patient before browsing sites WebGL compatible, it is encouraging to see that the future of the Internet is already running.
A demo application WebGL:
[ame="http://www.youtube.com/watch?v=2rpKpj6ZO9w"]YouTube- WebGL / Canvas 3D Preview in WebKit r48331[/ame]



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