Mac OS X 10.6.3 will manage the vast majority of standard extensions to OpenGL 3.0 instead of just 15 previously.
The OpenGL 3.x and Snow Leopard: a little more than yesterday and fewer than tomorrow. This update is an important work for Apple. Indeed, the version 3.0 of the OpenGL rendering some obsolete functions OpenGL 2.0, in an effort to simplify and modernize. But, OpenGL 3.1 and 3.2 are reached after Snow Leopard has been finalized. The new version of the API has also revised some shader languages. Ensuring compatibility with the new standard calls for an effort of major expansion and close collaboration with manufacturers of GPU.
This update is an important work for Apple. Indeed, the version 3.0 of the OpenGL rendering some obsolete functions OpenGL 2.0, in an effort to simplify and modernize. Additionally, OpenGL 3.1 and 3.2 are reached after Snow Leopard has been finalized. The new version of the API has also revised some shader languages. Ensuring compatibility with the new standard calls for an effort of major expansion and close collaboration with manufacturers of GPU.
History timing
This delay should not significantly affect users of Mac OS X. But, they might still not take complete benefit of the GPU that is built-in into their systems. If you want that Snow Leopard sustains OpenGL 3.x, by adding up these extensions is a good start, but for complete management of version 3.2 it will probably be Mac OS X 10.7 (some call Sabertooth, although this has not yet been confirmed).



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