Hello!
So voila, I'd have `some question concerning the use of OpenGL VBO:
I have loader and view millions of points and perform processing on them (delaine etc ...)
currently j `VBO uses two: One for the coordinates and the second for the colors.
- Would it be more effective advocates use `n` that one and the same for both VBO information?
- What is the best technique to update the information?
(In the tutorials, the information’s are always handled by the CPU and everything is copied each time the corresponding VBO ... This method seems very bad, while the first because it did have a copy millions of points in the VRAM and RAM and then transfers because every time millions of points is very greedy. short interest no longer of use VBOs.)
In this case, how do the treatment directly on the VRAM or GPU?
Shaders or Not?
If I had used each time all of my points,` Is he still an advantage to use the VBI?
Thank you.



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