Instance Name
Instance Names are the names which we can assign to movie clips and buttons. Instance names are very useful when we are using ActionScripts. Generally, a movie clip or a button is referred to in the ActionScript by an Instance Name. This can be set from the Properties Inspector Panel. It is wise to put an instance name after you create a Button or a Movie Clip. You never know when you may require to call a symbol while using scripts.
Library
The Library is basically the store house of symbols from where they are used throughout the movie. When you need multiple instances of the symbols, you can just drag them from the library to any I'art of the movie you want. You can also use the symbols of one movie in another movie as an external Library. If you delete a symbol from the stage, the symbol remains in the Library and can be used again when needed. Deleting symbols from the library results permanent deletion though.
You cannot edit a symbol on stage. So if you want to edit a sym¬bol, you need to refer to the library. From the Library panel, right-click on the symbol and choose edit to go to the time line of the symbol.
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